I also think there should be some kind of support class, but I think the closest thing to that right now is the Engineer. I’m hoping in the future that additional Legendaries per class will be added for people who want to do other things, say, one of the healers’ weapons (Furia, Seris, Ying), or perhaps give the Engineer access to Torvald/Fernando’s weapons. All you need, as of my last match is “one” kill to get the mats to make one, and then some disenchanted items. On the topic of Legendaries, I don’t think they’re OP or game-breaking. Each of them is interesting, and with the Elemental Addition to them, they are really powerful items and are a must-have. Fighters have Grover’s Axe, Hunters receive Sha Lin’s bow, Engineers get Pip’s Blaster, Assassin’s receive a Sniper Rifle and Mages get Inara’s staff. These are all pretty great and fire differently, and each class has their own “Legendary Weapon”. A pair of pistol-type weapons, Lian’s rifle, a shotgun, rifle, a sword. The only real downside for me personally, is that most of the weapons aren’t weapons I use in Paladins. This won’t really won’t make or break anything, but it sure does help you figure out what guns you do and do not like to use. You grab the Crossbow and know exactly how to fire, what kind of arc/distance to expect on the shot, especially if you were a Cassie main. Though I do think Paladins players might have a very slight edge, in that these weapons all come from the Paladins universe. Every class has something that makes them stand out and has their own Legendary Weapon to seek out and craft. Realm Royale gives you a character class to play, an ultimate goal (see above), and each class is different, special, without one overpowering the other. There’s nothing special about you, nothing to make you stand out or feel special. You’re just some generic character, scavenging for weapons. One of the reasons I find myself restless and bored with your average Battle Royale, is you play a nobody, basically. The lore helps me personally, get into the game, but it’s more than that. Below I’ll embed one of our Realm Royale streams for you to see what it’s like! I haven’t seen one gone more than 20 minutes or so at the absolute maximum, so you can get in, queue and queue again without absorbing your entire day. Plus, these matches tend to be incredibly short, whether you win or lose. The way I perceive it is that those winners go on to move towards actually becoming Paladins (in the lore, not in… you know, Paladins). But the theme shifted, moving away from the Paladins lore characters and instead, playing would-be Paladins in the Realm. We’ve known they were working on a Battle Royale game for months since we played the Paladins Battle Royale back at HRX 2018. Then along came Hirez Studios and Realm Royale. They’re pretty much all the same right? The only standout for a very long time was Fortnite, that took the base game’s building tech and ported it over to the Battle Royale (which was a smart move, to be frank). The ability to grind out gear or in some cases, spend real money for gear really takes me away from the excitement and thrill of trying to be the best. But you know what sucks about MMO PVP? That in virtually every single one of them, your actual skill matters less than what gear your opponents grinded for. Short, exciting matches where you can typically just leap in and out of them, like World of Warcraft’s Arena/Battlegrounds. MMO PVP is some of the most enjoyable PVP in the online gaming sphere. Even if you don’t like/don’t care about Battle Royale Games, you NEED to try Realm Royale.
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